Each of these areas is a still graphics and text-based mode, delivering more context to the story surrounding the game. The game only sees minor frame drops during small loads in the arcade battle area, and very minor dips (down to 40 FPS) during loading in the Story and Mission areas of the game. Soulcalibur VI runs buttery smooth at 1080P/60 FPS. This is usually commonplace for anyone with an AMD GPU, considering their infrequent updates in the past. I wanted to mention this in case it’s been a while since you updated your drivers. This doesn’t necessarily have to do much with the game but more with hardware. However, after installing these updates, the mild slowdowns disappeared. I had been prompted for new Radeon updates and hadn’t started the software process. When I had initially launched the game, I noticed slightly sluggish performance during combat. The resolution scaling and other settings were maxed out in this screen.įor myself, I was surprisingly able to run everything at 1080P/60 FPS. Ironically, both AMD and Nvidia driver updates were released on October 15, 2018. It is unknown at this point if the game still prompts for either of these at the beginning considering Soulcalibur VI is not a supported title through Razer Synapse and I don’t have a Nvidia GPU. This is, of course, if you aren’t using something like Razer Synapse or Nvidia’s Game Ready drivers (which may be available at the time of the game’s official launch). When you first start Soulcalibur VI, the game will automatically choose the best graphics setting dependent on your hardware. Hardware combinations, which could be a good thing for anyone who just wants to put up their dukes and not their wallet to play it.
Requires a 64-bit processor and operating system.
And, for the most part, things look fairly straightforward. Receiving our review copy of Soulcalibur VI was the first time that we really got to take a peek under the game’s hood. Even at events like E3, it isn’t out of place for demos to be running on a PC or debug unit. Walking by each of the stations, I couldn’t help but be impressed with how polished the game looked at the time. The game was showcased and playable on the show floor. The first time I was able to play Soulcalibur VI was during E3 2018. As netcode is crucial for fighting games, we’re holding off on our full review of Soulcalibur VI until we can test this for ourselves, and the following technical review will not take online play into account. Soulcalibur 6 is out October 19 on PC, PS4, and Xbox One.Note: According to Bandai Namco, the servers for online play are unavailable until launch day. The pass is included in the game's deluxe edition and promises three post-launch characters, as well as another bonus one. Though there aren't that many details just yet, the trailer does confirm the existence of a season pass. Some want to claim it for themselves, while others will fight to not let it happen. We even captured some 4K gameplay at E3 that has Geralt alongside a few other Soulcalibur favourites.īeing a Soulcalibur game, everyone is after the Soul Edge. Our pal Geralt of Rivia doesn't show up, though he is playable in the game. We get a look at some returning characters like Siegfried, Ivy as well as some of the new ones like Groh. The trailer reveals a little bit about Soulcalibur 6's story, which is a retelling of the original game's story. The news comes alongside a new story trailer, which dropped at E3 this week. Soulcalibur 6 hits PC, PS4, and Xbox One on October 19, Namco has announced. E3 is a good place for release dates, and Soulcalibur 6's release date has been announced.